Note: If you are looking for the 'Jump Arena' mutator, then you should get the Aerial View mutator instead, which includes it. The version on this page is for placing as a pickup by mappers only.
Download:
BootsOfJumping2.zip - 73.8KB
Description:
Below is a copy of the readme file:
Boots of Jumping 2
UT2004 version - 4th April 2004
Miles Asvachin
mailto:miles@cheese83.freeserve.co.uk
Description:
A pickup version of the Boots of Jumping for mappers to embed in their maps.

Usage:
Don't place MyLevel.u in the UT2004\System directory.
Take the following steps to embed the boots in your map:
- Open UEd. In the actor browser
- Open the 'MyLevel.u' package.
- Open your map.
- Place a boots pickup somewhere (Pickup->TournamentPickUp->BootsOfJumpingPickup).
- Save your map.
All the necessary stuff is now embedded in the map file, so you don't need to distribute any extra files.
The pickups contain the following configurable properties:
- bEverlasting: This gives the jump boots infinite charge, i.e. they never run out. Not a good idea for normal maps. Default is false.
- FallHeight: Controls how high the player can fall without taking damage. Should be higher than JumpHeight or the player won't be able to jump without taking damage. Normal value without boots is 1200. Default with boots is 2048.
- JumpBootCharge: How many times the jump boots can be used. Default is 3.
- JumpHeight: Controls how high the boots make a player jump. Normal value without boots is 340. Default with boots is 1024.
- bJumpyBots: If true, tells the bots to jump around more. I recommend setting this to false normally, so the bots don't waste the boots. Set to true if the boots have a high charge and don't need to be conserved. Note that some bots are jumpy by default and will not be affected by a false setting here. Default is false.

Known bugs:
- None.
If you find any bugs or have any suggestions or comments, please e-mail them to me.